Welcome again to Masters  and Minions, where I strive to give you interesting NPCs and encounters  that can be placed easily into your game. This week’s encounter is with an  ancient and vile lich named Xantos Darkweaver. In life, Xantos was a power-hungry  drow sorcerer; his hunger for power was so great, in fact, that not even death  could slow him down. Recently, Xantos has been terrorizing the innocent people  of Star’s Veil. He has been abducting the children of Star’s Veil for use in  his terrible arcane experiments. His most recent experiment was to see if he  could turn a living being in a suitable alternative for his phylactery. Unlike  most liches, Xantos enjoys taunting his enemies by keeping his phylactery out  in the open, and what better way to both protect and display his phylactery than  to have it be something that they could never bring themselves to destroy. Many  lives were lost before he was successful, but he was finally able to turn the  body of one of the abducted children into his living phylactery. To keep his  phylactery obedient, Xantos has cast dominate  person on the child. If Xantos is slain and the PCs don’t free the child  from being Xantos’ phylactery, then he can choose to either rejuvenate as  normal or to come back to life in the child’s body (see living phylactery,  below). If Xantos chooses to come back to life as the child, he will have to  create a new phylactery.
      
            The process of creating a living phylactery has bonded his  essence to the child’s soul, so even if the child is slain and then later  resurrected, he would still be the phylactery. The only way to truly destroy  the phylactery is to kill the child and leave him dead, or to use a wish or miracle spell to separate his soul from the phylactery.
      
The statistics for carrion golems can be found in the Pathfinder Bestiary 2.
      
Tactics
            Xantos prefers to stay at a range while his shield guardian  flesh golem (comprised of the remains of his failed experiments) wades into  battle with his two carrion golems (also made up of failed experiments) and undead  minions (4 – 8 skeletal minions and 8 – 12 zombie children). During combat,  Xantos keeps his living phylactery next to him at all times. Xantos will often  refer to the child as his heart; he does this to both disturb his attackers and  to hint at the child being his phylactery. Though Xantos knows spells capable  of taking over his opponents’ minds, he prefers big and flashy spells such as fireball or chain lightning. 
	      When his golems and undead are dealt with, he switches from  fighting from a range to melee combat, first casting stoneskin (only if he thinks his attackers have weapons that bypass  his regular DR), then casting transformation.  Xantos will flee immediately if the child is slain (whether accidentally or  purposefully).
      
Xantos  Darkweaver
                      The elf  standing before you is unmistakably undead, with over half of his face devoid  of skin and flesh. The semi-skeletal figure’s right eye socket is hollow except  for an eldritch blue glow, while his left is partially exposed, its lid rotted  away. Clinging to this undead abomination’s robes is a half-elf child dressed  in identical robes.
      
Fear  Aura (Su)
	      Creatures of less than 5 HD in a 60-foot radius that look at  the lich must succeed on a Will save or become frightened. Creatures with 5 HD  or more must succeed at a Will save or be shaken for a number of rounds equal  to the lich's Hit Dice. A creature that successfully saves cannot be affected  again by the same lich's aura for 24 hours. This is a mind-affecting fear  effect.
      
Paralyzing  Touch (Su)
	      Any living creature a lich hits with its touch attack must  succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the  victim (see the bestow curse spell  description, with a DC equal to the lich's save DC). The effect cannot be  dispelled. Anyone paralyzed by a lich seems dead, though a DC 20 Perception  check or a DC 15 Heal check reveals that the victim is still alive.
      
Rejuvenation  (Su)
  When a lich is destroyed, its phylactery (which is generally  hidden by the lich in a safe place far from where it chooses to dwell)  immediately begins to rebuild the undead spellcaster's body nearby. This  process takes 1d10 days—if the body is destroyed before that time passes, the  phylactery merely starts the process anew. After this time passes, the lich  wakens fully healed (albeit without any gear it left behind on its old body),  usually with a burning need for revenge against those who previously destroyed  it.
      
Xantos’  Phylactery
                      This half-elven  child’s complexion is quite pale, and his eyes are sunken back and glazed over.  He is dressed in the same exact style of robes as his undead master. 
      
Living  Phylactery (Su) 
  This child serves as Xantos’ phylactery, allowing Xantos to  be able to rejuvenate after he is killed as normal. Additionally, Xantos can  instead choose to use the child as his new body (consuming the child’s soul in  the process); over the course of 1d10 days the child’s body begins to take on  the physical characteristics of Xantos’ living form before rapidly decaying at  the end of that period of time. During this period of metamorphosis, Xantos has  the child’s Strength and Dexterity scores instead of his own and a Constitution  score of 12, and he is temporarily “alive” and doesn’t possess the special  defenses granted from being a lich. Once the process is complete the child  loses the living phylactery, unnatural calm, and warded special qualities, the  child’s soul is lost, and Xantos becomes undead once again. The living phylactery  special quality can only be safely removed by a wish or miracle spell  cast before resurrecting the child.
      
Unnatural  Calm (Ex)
  Due to the traumatizing effects of being experimented, on  the child phylactery is immune to Xantos’ fear aura and is affected by a  constant calm emotions spell.
      
Warded  (Su)
	      This ability functions like a constant nondetection spell cast upon the child. Additionallly, this ability  grants a +4 deflection bonus to the warded creature’s AC. Xantos can end or  restore this protection as a move action. 
      
Xantos’  Shield Guardian
          This  horrendous abomination looks to be made up of a patchwork of elven flesh. Some  parts are easily recognized as being from the town’s missing children.
      
Berserk  (Ex)
	      When a flesh golem enters combat, there is a cumulative 1%  chance each round that its elemental spirit breaks free and the golem goes  berserk. The uncontrolled golem goes on a rampage, attacking the nearest living  creature or smashing some object smaller than itself if no creature is within  reach, then moving on to spread more destruction. The golem's creator, if  within 60 feet, can try to regain control by speaking firmly and persuasively  to the golem, which requires a DC 19 Charisma check. It takes 1 minute of  inactivity by the golem to reset the golem's berserk chance to 0%.
      
Controlled  (Ex)
	      A shield guardian that has the berserk special attack cannot  go berserk as long as the wearer of its amulet is within 30 feet. 
      
Find  Master (Su)
	      As long as a shield guardian and its amulet are on the same  plane, the shield guardian can locate the amulet's wearer (or just the amulet,  if it is removed after the guardian is called).
      
Guard  (Ex)
  If ordered to do so, a shield guardian moves to defend the  wearer of its amulet. All attacks against the amulet wearer take a –2 penalty  when the shield guardian is adjacent to its master.
      
Immunity  to Magic (Ex)
	      A flesh golem is immune to any spell or spell-like ability  that allows spell resistance. In addition, certain spells and effects function  differently against the creature, as noted below.
Shield  Other (Sp)
	      The wearer of a shield guardian's amulet can activate this  defensive ability as a standard action if within 100 feet of the shield  guardian. Just as the spell of the same name, this ability transfers to the  shield guardian half the damage that would be dealt to the amulet wearer (note  that this ability does not provide the spell's AC or save bonuses). Damage  transferred in this manner bypasses any defensive abilities (such as immunity  or damage reduction) the golem possesses.
      
Spell  Storing (Sp)
  A shield guardian can store one spell of 4th level or lower  that is cast into it by another creature. It “casts” this spell when commanded  to do so or when a predefined situation arises. Once this spell is used, the shield  guardian can store another spell (or the same spell again).
      
Skeletal  Minions
                      These elven  skeletons most likely came from some very unlucky town guards. They each  brandish their freshly sharpened longswords and fine oak shields.
      
Zombie  Children
                      These  zombies appear to be malnourished and diseased elven children. They are dressed  in commoner’s outfits and each carry a toy they prized in life.
      
Death  Burst (Ex) 
	      When a plague zombie dies, it explodes in a burst of decay.  All creatures adjacent to the plague zombie are exposed to its plague as if  struck by a slam attack and must make a Fortitude save or contract zombie rot. 
      
Disease  (Su) 
  The slam attack—as well as any other natural attacks—of a  plague zombie carries the zombie rot disease. 
  Zombie  rot: slam; save Fort DC = 10 + 1/2 the zombie’s Hit Dice + the zombie’s Cha  modifier; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot  be healed while the creature is infected; cure 2 consecutive saves. Anyone who  dies while infected rises as a plague zombie in 2d6 hours.
      
Staggered  (Ex)
	      Zombies have poor reflexes and can only perform a single  move action or standard action each round. A zombie can move up to its speed  and attack in the same round as a charge action.