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Feats of Destiny

January 1st, 2013

Joshua Zaback

Extraordinary Feats Archive

            Hello everyone and welcome to another exciting edition of Extraordinary Feats, where we bring you the best in new feats each and every week. This week, as many of you already know, is First Level Week here at Necromancers of the Northwest. I don’t know about you, but when I think about first-level characters and about feats, I think about feats that can only be taken at first level.

 

Champion’s Destiny
A few individuals are born to be more than mere mortals, and you feel the call to heroism deep inside of you.
Benefit: You gain a +1 luck bonus on all saving throws. At 10th level, this luck bonus increases to +2.
Special: You may only select this feat at 1st level.

 

Gambler’s Destiny
It seems that fortune has always smiled upon you, and you can count on kismet to intervene in your daily life.
Benefit: Three times per day you may gain a +1 luck bonus to any attack roll, skill check, or saving throw. At 10th level, this luck bonus increases to +2. You must declare that you are using this feat before the roll is made.
Special: You may only select this feat at 1st level.

 

Hierophant’s Destiny
Deific forces smiled upon your birth, and true conviction shapes your life.
Prerequisite: Ability to cast 1st-level divine spells.
Benefit: You gain a +1 bonus to your caster level for divine spells you cast. At 10th level, this bonus increases to +2.
Special: You may only select this feat at 1st level.

 

King’s Destiny
You were born to lead, and everything you do inspires those around you.
Benefit: You gain a +1 bonus on all Charisma-based skill checks. At 10th level, you gain a bonus to your Leadership score (if applicable) equal to 1/2 your Hit Dice.
Special: You may only select this feat at 1st level.

 

Magician’s Destiny
It seems you were born to be a mage, and working the forces that shape the universe has always come easier to you than to your contemporaries.
Prerequisite: Ability to cast 1st-level arcane spells.
Benefit: You gain a +1 bonus to your caster level for arcane spells you cast. At 10th level, this bonus increases to +2.
Special: You may only select this feat at 1st level.

 

Meister’s Destiny
You have a natural talent for learning and pick up skills far more quickly than ordinary people.
Prerequisite: 1 rank in at least 8 skills.
Benefit: You gain 1 additional skill point per level; this extra skill point is immediately applied to the skills gained at 1st level.
Special: You may only select this feat at 1st level.
 

Warlord’s Destiny
From the moment you were born, you were destined for the battlefield, and you revel in the glory and desperation of war.
Prerequisite: Base attack bonus +1.
Benefit: Three times per day, you may choose to deal an addition 1d6 points of damage when you attack with a held weapon. You must declare you are using this ability before the attack roll is made; if you miss, the attempt is wasted. This extra damage can only be applied to one attack, even if you could make multiple attacks in a round. You can, however, use an additional daily use of this ability in order to apply the additional damage to more than one attack in a round. At 10th level, this bonus damage increases to 2d6.
Special: You may only select this feat at 1st level.