Header

Advertisement

Feats of

(Psionic) Focus

August 26th, 2014

Alex Riggs

Extraordinary Feats Archive

                It’s Psionics Week here at Necromancers of the Northwest, a week that we’ve devoted to the strange, mystical powers of the mind that, in recent years, have become the domain of Dreamscarred Press. If you haven’t picked up a copy of Ultimate Psionics, I would certainly recommend it, but you should be able to get enough of what you need to make use of these cool psionic feats with the information on www.d20pfsrd.com. The following feats don’t have much to do with psionic powers, and make use of psionic focus, a long-time hallmark of psionics, instead.

 

Psionic Agility (Psionic)
You are intensely aware of your surroundings, and can use your psionic focus to react to events before they occur.
Benefit: You gain a +2 bonus on Acrobatics and Escape Artist checks as long as you maintain psionic focus. Additionally, you can expend your psionic focus at any time in order to increase this bonus to +5, and increase your movement speed by 10 feet. These benefits last until the beginning of your next turn.

 

Psionic Athletics (Psionic)
Your body is powered by your mind, allowing you to perform great feats of athleticism.
Benefit: You gain a +2 bonus on Climb and Swim checks as long as you maintain psionic focus. Additionally, you can expend your psionic focus at any time in order to increase this bonus to +5 and gain a +4 bonus on all Strength checks (this bonus only applies to ability score checks, and not attack rolls, damage rolls, or Strength-based skill checks). These benefits last until the beginning of your next turn.

 

Psionic Awareness (Psionic)
Your mind is constantly alert to subtle clues that help you see through deceptions.
Benefit: You gain a +2 bonus on Perception and Sense Motive checks as long as you maintain psionic focus. Additionally, you can expend your psionic focus at any time in order to increase this bonus to +5, and gain a +1 insight bonus to AC. These benefits last until the beginning of your next turn.

 

Psionic Knowledge (Psionic)
You are able to store certain facts in the recesses of your mind, allowing for them to be easily recalled when the time is right.
Benefit: Choose any two Knowledge skills. You gain a +2 bonus on checks made with the chosen Knowledge skills as long as you maintain psionic focus. Additionally, you can expend your psionic focus at any time in order to increase this bonus to +5, and be treated as being trained in all Knowledge skills. These benefits last until the beginning of your next turn.

 

Psionic Personality (Psionic)
Your mind psychically brushes the minds of those around you, making them more susceptible to your requests.
Benefit: You gain a +2 bonus on Diplomacy and Intimidate checks as long as you maintain psionic focus. Additionally, you can expend your psionic focus at any time in order to increase this bonus to +5 until the beginning of your next turn. If you do so, you may also make a Diplomacy or Intimidate check to improve a creature’s attitude as a full-round action (note that this does not change the fact that Diplomacy is generally ineffective in combat and against creatures that intend to harm you in the near future).

 

Psionic Vitality (Psionic)
Your mind is able to lend durability and toughness to your body, making it tough enough to handle anything.
Benefit: Whenever you become psionically focused, you gain 5 temporary hit points. These temporary hit points stack with any other source of temporary hit points, but are lost if you ever lose your psionic focus. Additionally, at any time, you can expend your psionic focus to gain DR 2/magic and acid, cold, electricity, and fire resistance 2 until the beginning of your next turn.